Grand Theft Auto: San Andreas: Review (Mobile version)

Everyone knows GTA. Everyone loves GTA. Just some do it secretly. In the evening, at the screens of a TV or monitor, arranging the pogroms “for six stars” on the other side. It makes no sense to prove how cool it turned out to be, as well as there is no need to explain how important it was for Rockstar release San Andreas On mobile devices. All competitors are again defeated. From the moment the small Vice City has passed for a whole year. Neither Gangstar Vegas, No other projects with a similar gameplay formula and did not get close to the quality and depth of study. Meanwhile, the stories of Karl Johnson will be ten years old this year!

Whole state in pocket

The port is perfect. Even on old devices, the game runs quickly,

gives a decent picture and is controlled without complaints. By the way, the Russian language is already present, so if the new generation of users for some reason did not have time to get acquainted with the glorious legend about the ascent of the simple guy from the black ghetto, now there is the best opportunity.

Management, as in the case of mobile Vice City, amenable to flexible tuning. You can use painted buttons, joystick, or interrupted by well -known „piles“. It is even allowed to change the location of the icons on the screen. The game will not annoy you with random brakes, glitches or freezes. By the way, new -fangled support for physical controllers for iOS is also present here.

The skills of driving the hero were very successful. For example, in PC version San Andreas At first, it was quite difficult to manage motorcycles. The hero now and then fell on the asphalt, and the naughty bike rolled up from a high cliff right under the train. Now our black friend is much more difficult to knock out of the saddle. Similarly with cars. On the “large” platforms, I involuntarily had to break a dozen or two on the top of the oncoming cars on the way to the marker of the start of the mission-it was so sensitive to control before the “pumping” of Karl’s skills.

The soundtrack was transferred in full. There is no forced deprivation, as it was in Vice City With the song Billie Jean Michael Jackson. Convenient „checkpoints“ on missions were added. In the event of an unsuccessful combination of circumstances, the game will helpfully send you to the beginning of the assignment without additional followed by the marker. The visual component was a little modified. But total alterations or “overexposures” of the texture did not happen. It’s just that some models acquired a “bump”, and the fingers on the hands of all the characters, according to a good tradition, began to exist separately from each other.

Talk about the content of San Andreas We will not – it’s just pointless. Only the quality of the port itself was evaluated.

Pros: excellent optimization;flexibly customizable management;“Checkpins“ on missions;The fingers in the arms of all the characters became like themselves;Support for gamepads.
Cons: Not noticeable.